2026-08-07
Refresh after Roblox updates if tool names or shop structure change.
This is not a fake unit tier list. Dig & Clean progression is about shovels, spray bottles, rare finds, and museum display. Priority bands below are role-first with confidence labels.
Searchers looking for “best shovel” or “tier list” get a decision framework: upgrade dig power when finds are scarce, upgrade spray power when items stay dirty, and treat rare hunting as a long-term museum goal—not an invented drop table.
Refresh after Roblox updates if tool names or shop structure change.
Criteria: dig throughput, clean/reveal throughput, collection value. No combat stats—none are verified for this game.
Shovels, spray bottles, rarest items, and museum language come from the official Roblox page. Prices and named tiers are not public yet.
Letter badges are priority bands for tool roles, not claims that a specific named shovel called “S-tier” exists in-game.
Digging speed & reach
Official description frames better shovels as the way to dig up dirty junk and buried treasure more effectively. Prioritize shovel when dig speed is your bottleneck.
Pairing note: Not a squad game — “partners” means pairing shovel progress with spray capacity later.
Source note: Based on official Roblox description language (buy better shovels).
Clean & reveal finds
Finds stay dirty until sprayed clean. If you dig faster than you can clean and identify items, invest in spray bottles next.
Pairing note: Use after digs pile up dirty finds you cannot identify yet.
Source note: Based on official Roblox description language (spray it clean / buy better spray bottles).
Collection & museum flex
Official copy pushes hunting the rarest items and showing them in a personal museum. Treat this as a long-term goal, not a fake numeric rarity table.
Pairing note: No named rarity ladder published yet — avoid invented S/A item lists.
Source note: Official “rarest items” + museum language; no public drop table verified.
Put the next spend on shovel upgrades so you generate more dirty junk and buried treasure to clean.
Put the next spend on spray bottles so you can reveal items and feed the museum loop.
Keep rare finds for museum display. Do not invent a full rarity ladder without public tables.
Use the planner when you want a single next-upgrade recommendation from your goal.
This is the dwell-time value of a Dig & Clean tier page when exact shop tables are not public.
Digs scarce → shovel band. Dirty queue growing → spray band. Both even → alternate or open the planner.
Throughput sessions favour shovel/spray balance. Museum flex sessions keep rare finds and treat rare hunting as a long-term A-band goal—not a fake drop table.
Only official dig/spray/museum language is treated as solid today. If a YouTube clip invents named S-tier shovels without public tables, label it reported—not listed here as fact.
Rankings sit between how-to and economy helpers. Use guides for loop literacy, wiki for entity families, and codes only when a free-reward search is the real job.
This site ranks tool roles—shovel upgrades, spray bottle upgrades, and rare-item hunting—not fictional unit names.
Public named shovel tiers and stats are not listed here. Prioritize shovel upgrades when dig speed is your bottleneck.
Upgrade spray when dirty finds stack and you cannot identify items for museum goals.
Yes when dirty finds stack up. Spray unlocks identification and collection.
Official marketing mentions rarest items, but no public ladder is collected here yet. Hunt rares without invented drop tables.
No trustworthy public rarity ladder is available yet. We refuse invented drop tables.