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Items & Finds

Collectible dig results in Dig & Clean: known families, clean/reveal lifecycle, and how finds feed the museum.

For first-session steps, see how to play. For display goals, see the museum guide.

In Dig & Clean, dig results are not finished when they leave the ground. Known dig families are dirty junk and buried treasure. Both stay dirty until a spray bottle cleans them. Cleaning is how identity is revealed.

After cleaning, finds are sorted. Some are clutter; some are museum keepers. Long-horizon goals center on rare finds for personal museum display.

Overview

Dig finds fuel the collector loop. Shovels create them. Spray bottles reveal them. The museum stores keepers. Without cleaning, dig volume is only a dirty queue.

Item families

FamilySourcePlayer meaningStatus
Dirty junkGame descriptionCommon dig target. Starts dirty. Clean before judging value.Known
Buried treasureGame descriptionSecond dig target. Still needs spray clean; not auto-rare.Known
Rare findsRare-hunt framingMuseum flex goal. Names and rates not listed.Partial

Dirty junk

Definition

Dirty junk is a dig family. “Dirty” describes the pre-clean state, not a permanent trash verdict. After spraying, the object can be identified and sorted.

Notes

  • Do not skip cleaning because the family is called junk.
  • Junk volume still trains the dig → clean rhythm.
  • Museum value is decided after reveal, not at dig time.

Buried treasure

Definition

Buried treasure is the second dig family. The name sounds valuable, but identity still comes after cleaning. Treasure is a dig-family label, not a guaranteed rare drop.

Notes

  • Treat treasure as “needs reveal,” not “auto museum.”
  • Same clean step as junk: spray before keep/skip.
  • Do not import treasure tables from other dig games.

Rare finds

Definition

Rare finds are long-horizon collectibles tied to museum display. Named rarity ladder: Unknown.

FieldStatus
Existence as a collection goalKnown
Named item listUnknown
Drop ratesUnknown
Museum slot rulesUnknown

Find lifecycle

#StageWhat happensUnlocked decision
1DigShovel pulls a dirty object (junk or treasure family)Nothing reliable yet
2Clean / revealSpray bottle makes the find identifiableRead what it is
3SortKeep museum-worthy finds; deprioritize clutterKeeper vs skip
4DisplayStrong or rare finds enter personal museumCollection progress

If digs outrun cleaning, the result is a dirty queue. That is a tool-balance issue—see shovels and spray bottles.

Finds and the museum

Finds are fuel. The museum is the showcase. Cleaning sits between them: you cannot curate what you have not revealed.

Find stateMuseum readinessAction
DirtyNot readySpray clean first
Cleaned, commonLow prioritySkip or temporary hold
Cleaned, strong/rareHigh priorityMuseum display candidate

Systems map: Museum & game loop. Player walkthrough: museum guide.

Data status

Dirty state
Pre-clean condition of a dig object. Identity not finished.
Reveal
Cleaning step that converts a dirty dig into an identifiable find.
Keeper
A cleaned find retained for museum or long-term value.
Dirty queue
Too many uncleaned digs when shovel throughput outruns spray capacity.
FieldStatus
Known familiesDirty junk · Buried treasure · Rare finds
Full named catalogUnknown
Drop ratesUnknown
Sell valuesUnknown
Museum slot rulesUnknown

See also

FAQ

What do you dig up in Dig & Clean?

Dirty junk and buried treasure. Both start dirty and need a spray bottle before identity is clear.

What are rare finds?

Long-horizon collectibles for museum display. Named rarity table: Unknown.

Can I identify a find before cleaning it?

No. Cleaning is the reveal step: spray first, then decide keep or skip.

Are dig finds the same as promo codes?

No. Dig finds come from the dig-clean loop. Promo codes are separate reward strings on the codes page.

Is Dig All Dinos loot the same as Dig & Clean?

No. Different game.

Key Dig & Clean pages

Hubs and high-intent pages. Full indexes: wiki · guides.