Dig & Clean Wiki

Guides hub

Guides

Cash & Income

How Dig & Clean cash works—museum generation, sell station surplus, and gear reinvestment without exploit farms.

Keep vs sell: sell or museum. Spend: gear shop.

Cash is Dig & Clean’s progression currency. Multi-source guides describe two main sources: museum tourist income from displayed antiques, and selling surplus finds at the sell station near the gear shop.

Cash buys detectors, shovels, and cleaners, and funds the pirate travel unlock for the second map. Scripts are not required—see auto farm status.

Income sources

SourceHow it worksPage
Museum touristsPlaced finds generate ongoing cashMuseum · Sell or museum
Sell stationOne-time cash for surplus itemsSell or museum
Better findsHigher rarity/value after cleanRarity · Items

Museum cash

Placing antiques in the museum attracts tourists that generate cash. Early game: fill empty slots. Mid game: replace low generators with higher-value cleaned finds.

Museum slots are limited—priority matters. Systems: museum · decisions: sell or museum.

Selling surplus

  • Sell after cleaning so you know value
  • Do not sell unique keepers you still need for museum income
  • Sold items are typically unrecoverable—decide carefully
  • Liquid cash funds gear shop upgrades

Cash loop

  1. 1. Detect + dig. Prioritize diggable mid/high glows.
  2. 2. Clean. Reveal at cleaning station.
  3. 3. Place or sell. Museum income vs liquid cash.
  4. 4. Upgrade. Spend into bottleneck tools.
  5. 5. Repeat. Raise income until map travel is affordable.

Cash goals

GoalFocus
First gear spikesFill museum + sell clutter
Balanced toolsShovel / detector / spray as needed
Second mapBank for pirate travel — [[Shipwreck Cove|/guides/shipwreck-cove]]
End push[[Finish fast|/guides/finish-fast]] order on new shop line

Next in this topic

FAQ

How do you get money in Dig & Clean?

Place cleaned finds in the museum for tourist cash and sell surplus treasures at the sell station, then reinvest at the gear shop.

Should I sell everything?

No. Empty museum slots should be filled first. Sell only surplus after comparing museum generation value.

Key Dig & Clean pages

Hubs and high-intent pages. Full indexes: wiki · guides.