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Systems

Museum & Game Loop

How digging, cleaning, sorting, museum display, and tool upgrades fit into one collector loop.

For ordered player steps, use the museum guide and how to play.

In Dig & Clean by Squeaky Clean!, play centers on one collector loop: dig dirty objects, spray them clean, learn what they are, keep strong or rare finds for a personal museum, then buy better shovels and spray bottles so the loop stays productive.

The museum is the long-horizon destination. Dig and clean matter because they feed something worth displaying.

Overview

Dig & Clean is a dig-and-reveal collector. Tracked systems: dirty junk, buried treasure, spray cleaning, rare hunting, museum display, and better shovels and spray bottles. Boss raid, unit roster, and PvP ladder layers are not documented here.

Split by lookup intent: items & finds (what enters the loop), shovels & spray bottles (what powers each stage), and this page (how stages connect).

Main game loop

#StagePlayer actionSystem outputIf skipped
1DigUse a shovelDirty junk / buried treasure enters the pipelineNo new finds
2CleanUse a spray bottleObject becomes identifiableDirty queue; no sorting
3IdentifyRead what the find isKeep vs skip becomes possibleBlind inventory clutter
4MuseumDisplay keepers / raresCollection progressLoop ends before the goal
5UpgradeBuy better shovel or sprayFaster dig and/or clean throughputBottleneck freezes growth

Stages 1–3 create candidates. Stage 4 stores value. Stage 5 accelerates the next cycle.

Dig stage

What digging is

Digging is intake. A shovel pulls objects out of the ground. Known dig families: dirty junk and buried treasure. Both leave the ground dirty.

What digging is not

  • Not automatic identification
  • Not guaranteed museum material
  • Not the same as promo codes

Family detail: Items & finds. Tool detail: Shovels & spray bottles.

Clean and reveal

Cleaning is the reveal stage. Until sprayed, objects are potential finds, not finished collection decisions.

StateWhat you knowWhat you can decideMuseum readiness
DirtyFamily at best (junk/treasure pipeline)Almost nothing reliableNot ready
CleanedIdentity of the findKeep, skip, or prioritizeEligible for curation
DisplayedChosen as a keeperMuseum placement / flex valueIn museum fantasy

Identify and sort

After cleaning, some finds are common clutter, some are keepers, some are rare-hunt targets. Named rarity ladder: Unknown.

  • Sort rule: clean first, then judge value.
  • Do not assume: “treasure” always means rare.

Museum system

Definition

The museum is the personal display destination for strong and rare finds. On these pages, museum means collection showcase—not a combat instance, shop, or ladder board.

What feeds the museum

InputRequired prior stageMuseum relevance
Dirty junk (cleaned)Dig + sprayMay become keeper or skip
Buried treasure (cleaned)Dig + sprayMay become keeper or skip
Rare findsDig + spray + rare outcomePrimary long-term display fantasy
Uncleaned objectsDig onlyNot ready for curation

Purpose

  • Long-term collection goal after the dig/clean loop
  • Showcase for best finds
  • Reason to keep sorting instead of treating every dig as disposable
FieldStatus
Museum as display destinationKnown
Exact slot counts / layout rulesUnknown
Full display-eligible item IDsUnknown
Scoring formulasUnknown

Walkthrough: museum guide.

Progression and upgrades

Progression re-enters the loop through tools. Better shovels and better spray bottles make museum feeding sustainable.

Bottleneck you feelLikely weak stageNext pressureRelated page
Digs feel slow / emptyDig stageShovel upgradeTools · shovel guide
Dirty finds pile upClean stageSpray bottle upgradeTools · shovel guide
Nothing feels worth keepingSort / rare huntMore clean volume + patienceItems · museum guide
Museum goal unclearDisplay framingRe-read loopThis page · museum guide

Helpers: shovel vs spray priority and the upgrade planner.

Maps and islands

FieldStatus
Named dig/clean loop systemsKnown
Full map / island atlasUnknown
Trusted multi-source route tablesUnknown

When reliable map names appear, they belong on this systems branch. Until then, island lists stay unlisted rather than fabricated.

Out of scope

SystemStatusNote
Boss raid routesNot documentedOutside dig/clean/museum framing
Unit / pet team buildersNot documentedWrong genre
Clan wars / PvP laddersNot documentedNo ladder model tracked
Auto dig / insta clean scriptsOut of scopeExploit content excluded

Glossary

Dirty junk
Dig family. Starts dirty; must be sprayed before identity is clear.
Buried treasure
Dig family. Still needs cleaning; not automatically rare.
Rare finds
Long-horizon collectibles for museum flex. Named table: Unknown.
Spray clean / reveal
Step that converts a dirty dig object into an identifiable find.
Museum
Personal display destination for best and rare finds.
Shovel
Dig throughput tool.
Spray bottle
Clean/reveal tool. Unlocks sorting and museum decisions.
Bottleneck
When dig and clean are unbalanced so one stage blocks museum progress.

See also

FAQ

What is the main loop in Dig & Clean?

Dig dirty junk and buried treasure with a shovel, spray them clean to identify finds, hunt rares, display keepers in your museum, and buy better shovels and spray bottles so dig and clean stay balanced.

What is the museum for?

Personal display for best and rare finds. It is the collection end of the loop—not a combat hub or PvP board.

Do I need to clean finds before putting them in the museum?

Yes in practice: cleaning is the reveal step. Sort museum value after you know what the object is.

Are there maps or islands listed?

Full map / island atlas: Unknown. This page documents the named loop systems.

Is the museum the same as codes or rewards?

No. The museum is collection display. Promo codes are separate free-reward strings on the codes page.

Does Dig & Clean have bosses or PvP here?

Not documented. Tracked systems are dig, clean, rare hunt, museum, and tool upgrades.

Key Dig & Clean pages

Hubs and high-intent pages. Full indexes: wiki · guides.