Museum & Game Loop
How digging, cleaning, sorting, museum display, and tool upgrades fit into one collector loop.
For ordered player steps, use the museum guide and how to play.
In Dig & Clean by Squeaky Clean!, play centers on one collector loop: dig dirty objects, spray them clean, learn what they are, keep strong or rare finds for a personal museum, then buy better shovels and spray bottles so the loop stays productive.
The museum is the long-horizon destination. Dig and clean matter because they feed something worth displaying.
Overview
Dig & Clean is a dig-and-reveal collector. Tracked systems: dirty junk, buried treasure, spray cleaning, rare hunting, museum display, and better shovels and spray bottles. Boss raid, unit roster, and PvP ladder layers are not documented here.
Split by lookup intent: items & finds (what enters the loop), shovels & spray bottles (what powers each stage), and this page (how stages connect).
Main game loop
| # | Stage | Player action | System output | If skipped |
|---|---|---|---|---|
| 1 | Dig | Use a shovel | Dirty junk / buried treasure enters the pipeline | No new finds |
| 2 | Clean | Use a spray bottle | Object becomes identifiable | Dirty queue; no sorting |
| 3 | Identify | Read what the find is | Keep vs skip becomes possible | Blind inventory clutter |
| 4 | Museum | Display keepers / rares | Collection progress | Loop ends before the goal |
| 5 | Upgrade | Buy better shovel or spray | Faster dig and/or clean throughput | Bottleneck freezes growth |
Stages 1–3 create candidates. Stage 4 stores value. Stage 5 accelerates the next cycle.
Dig stage
What digging is
Digging is intake. A shovel pulls objects out of the ground. Known dig families: dirty junk and buried treasure. Both leave the ground dirty.
What digging is not
- Not automatic identification
- Not guaranteed museum material
- Not the same as promo codes
Family detail: Items & finds. Tool detail: Shovels & spray bottles.
Clean and reveal
Cleaning is the reveal stage. Until sprayed, objects are potential finds, not finished collection decisions.
| State | What you know | What you can decide | Museum readiness |
|---|---|---|---|
| Dirty | Family at best (junk/treasure pipeline) | Almost nothing reliable | Not ready |
| Cleaned | Identity of the find | Keep, skip, or prioritize | Eligible for curation |
| Displayed | Chosen as a keeper | Museum placement / flex value | In museum fantasy |
Identify and sort
After cleaning, some finds are common clutter, some are keepers, some are rare-hunt targets. Named rarity ladder: Unknown.
- Sort rule: clean first, then judge value.
- Do not assume: “treasure” always means rare.
Museum system
Definition
The museum is the personal display destination for strong and rare finds. On these pages, museum means collection showcase—not a combat instance, shop, or ladder board.
What feeds the museum
| Input | Required prior stage | Museum relevance |
|---|---|---|
| Dirty junk (cleaned) | Dig + spray | May become keeper or skip |
| Buried treasure (cleaned) | Dig + spray | May become keeper or skip |
| Rare finds | Dig + spray + rare outcome | Primary long-term display fantasy |
| Uncleaned objects | Dig only | Not ready for curation |
Purpose
- Long-term collection goal after the dig/clean loop
- Showcase for best finds
- Reason to keep sorting instead of treating every dig as disposable
| Field | Status |
|---|---|
| Museum as display destination | Known |
| Exact slot counts / layout rules | Unknown |
| Full display-eligible item IDs | Unknown |
| Scoring formulas | Unknown |
Walkthrough: museum guide.
Progression and upgrades
Progression re-enters the loop through tools. Better shovels and better spray bottles make museum feeding sustainable.
| Bottleneck you feel | Likely weak stage | Next pressure | Related page |
|---|---|---|---|
| Digs feel slow / empty | Dig stage | Shovel upgrade | Tools · shovel guide |
| Dirty finds pile up | Clean stage | Spray bottle upgrade | Tools · shovel guide |
| Nothing feels worth keeping | Sort / rare hunt | More clean volume + patience | Items · museum guide |
| Museum goal unclear | Display framing | Re-read loop | This page · museum guide |
Helpers: shovel vs spray priority and the upgrade planner.
Maps and islands
| Field | Status |
|---|---|
| Named dig/clean loop systems | Known |
| Full map / island atlas | Unknown |
| Trusted multi-source route tables | Unknown |
When reliable map names appear, they belong on this systems branch. Until then, island lists stay unlisted rather than fabricated.
Out of scope
| System | Status | Note |
|---|---|---|
| Boss raid routes | Not documented | Outside dig/clean/museum framing |
| Unit / pet team builders | Not documented | Wrong genre |
| Clan wars / PvP ladders | Not documented | No ladder model tracked |
| Auto dig / insta clean scripts | Out of scope | Exploit content excluded |
Glossary
- Dirty junk
- Dig family. Starts dirty; must be sprayed before identity is clear.
- Buried treasure
- Dig family. Still needs cleaning; not automatically rare.
- Rare finds
- Long-horizon collectibles for museum flex. Named table: Unknown.
- Spray clean / reveal
- Step that converts a dirty dig object into an identifiable find.
- Museum
- Personal display destination for best and rare finds.
- Shovel
- Dig throughput tool.
- Spray bottle
- Clean/reveal tool. Unlocks sorting and museum decisions.
- Bottleneck
- When dig and clean are unbalanced so one stage blocks museum progress.
See also
Not to be confused with Dig All Dinos or DIG.
FAQ
What is the main loop in Dig & Clean?
Dig dirty junk and buried treasure with a shovel, spray them clean to identify finds, hunt rares, display keepers in your museum, and buy better shovels and spray bottles so dig and clean stay balanced.
What is the museum for?
Personal display for best and rare finds. It is the collection end of the loop—not a combat hub or PvP board.
Do I need to clean finds before putting them in the museum?
Yes in practice: cleaning is the reveal step. Sort museum value after you know what the object is.
Are there maps or islands listed?
Full map / island atlas: Unknown. This page documents the named loop systems.
Is the museum the same as codes or rewards?
No. The museum is collection display. Promo codes are separate free-reward strings on the codes page.
Does Dig & Clean have bosses or PvP here?
Not documented. Tracked systems are dig, clean, rare hunt, museum, and tool upgrades.