Dig & Clean Wiki

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Guides

Progression

How Dig & Clean growth works long-term: tool balance, cash engine, and map unlocks with a clear spend order.

Fast route: finish fast. Decision helper: shovel vs spray.

Progression is tool-led and cash-fed. Detectors find better spots, shovels dig them, spray reveals value, museum and sells create cash, gear shop converts cash into the next bottleneck upgrade—then the second map raises the ceiling.

Growth model

LayerJobPages
FindDetector qualityDetector · Rarity
DigShovel throughputShovel · Dig faster
CleanReveal capacitySpray · Clean faster
ValueMuseum + sell cashCash · Sell or museum
SpendGear shopGear shop · Best shovel

Phases

  1. 1. Onboarding. One full loop — beginner · how to play
  2. 2. Cash engine. Fill museum, sell surplus — cash
  3. 3. Tool race. Shovel then detector then spray — finish fast
  4. 4. Map unlock. Bank pirate travel — Shipwreck Cove
  5. 5. Second map reset. Repeat order on new shop line

Balance rules

Helpers: tier list · upgrade planner.

SymptomBuy
Digs slow / incompleteShovel
Only weak glowsDetector
Dirty backlogSpray / pressure washer
Empty museum slotsPlace finds before more shop spam

Late progression

  • Confirm travel cost in-game before all-in banking
  • On second map, re-max dig first
  • Replace weak museum pieces with higher generators
  • Ignore auto dig / auto farm scripts — scripts

Next in this topic

FAQ

What is the Dig & Clean progression order?

Default is shovel → detector → spray on each map, funded by museum and sell cash, then unlock the second map and repeat.

When do I stop upgrading the starter map?

When dig/clean are balanced and you can bank the pirate travel cost—then move to Shipwreck Cove and re-run the order.

Key Dig & Clean pages

Hubs and high-intent pages. Full indexes: wiki · guides.