Sell or Museum?
Decision guide for Dig & Clean finds—fill museum slots for income, sell surplus for gear cash, replace weak keepers over time.
Every cleaned find forces a choice: museum for ongoing tourist cash and collection, or sell for immediate gear money. Museum slots are limited, so late game is mostly replacement math—not hoarding every dig.
Always clean first. Dirty objects are not ready for either decision.
Decision rules
- Clean before keep/sell — cleaning station
- Empty museum slot → place almost anything useful early
- Full museum → compare cash generation; replace weaker pieces
- Duplicates / low generators → sell for cash
- Sold items are typically gone — do not impulse-sell uniques you still need
Early game
Prioritize filling museum slots to start tourist income. Selling everything stalls gear purchases that need a cash engine.
Loop: dig → clean → place → upgrade. See how to play.
Mid / full museum
Quick matrix
| Situation | Action |
|---|---|
| Empty museum slot | Place |
| Better generator than weakest display | Replace; sell old if surplus |
| Low-tier duplicate | Sell |
| Need travel cash urgently | Sell surplus carefully; keep strong generators |
| Uncleaned find | Clean first — never guess |
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FAQ
Should I sell or put items in the museum?
Fill empty museum slots first for tourist cash. When full, keep higher generators and sell surplus or replaced weak pieces.
Can I get a sold item back?
Guides treat sells as final. Confirm live UI, but plan as if sold items are gone.